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Jan 26

Why You Shouldn't Hoard VST's and Plugins

ktriton Published in vstirecordingMusicAudioarticle by Kunal Majmudar | Comment (3)

Most self-respecting video game/film/tv composers love to buy new equipment. Whether it's a new keyboard, compressor, or a hot, new VST, each new purchase induces a certain weakness of knees followed by inexorable, euphoric joy (I believe the technical term is "child in a candy shop syndrome"). It's very easy to hoard new equipment--and I have been guilty of doing this in the past. I however came to the conclusion a few years back, that in many cases 'more' was actually 'less'--especially with VST's and plugins.


It seems a bit counter-intuitive, doesn't it? Why not purchase every single plugin that Waves makes? Why not download every single Native Instruments product? There might be a time when you need them all.

And technically it's true. There might a time when you need to utilize that one sound from a VST that you've never used before. But I contend that it's healthier to have a manageable VST/Plugin set that grows only on an as-needed basis. Why? Here are my top 5 reasons:

1) KNOW YOUR PALETTE. It's important for a painter to know what his tools are before painting a masterpiece. The same goes for music composers. By keeping your library slim and only purchasing what you need when you need it, you will be able to understand your palette much more intimately. If you buy in bundles or groups, it's difficult and time-consuming to get to know each sound deeply.

2) CREATE A SIGNATURE SOUND. As a composer it's important to have a signature sound. This sound differentiates you from others in your field and helps you grow a fan base. If you continually use different VST's in each composition, it's more likely than not that your sound will never truly emerge. Instead, most successful composers use a core set of VST's and plugins with which they are comfortable. Any new VST's/VSTi elements that are added are chosen and added carefully.

3) EXPERIMENT WITH WHAT YOU ALREADY HAVE. Many composers keep buying VST's to get the most 'realistic' sound possible. While I understand the sentiment, I don't buy into it. The most 'realistic' sound is always going to come from live musicians, not from VST's and VSTi's. Really, you should know your existing sounds well enough that you understand their strengths and weaknesses--and understand how to augment each patch so it sounds the way you need it to. This might mean adding insert effects. Or maybe tweaking synth parameters. Or even layering the patch with another sound. The point is that you may already have what you need at your fingertips without hitting that 'add to cart' button.

4) STAY ORGANIZED. Organization is a big issue for composers. As self-starters that manage our own deliverable timetables, we have to be able to keep on task while juggling multiple projects at any given time. By keeping to a smaller, thinner VST and Plugin library, you have quick and efficient access to the sound you need at any given time. A larger, more unwieldy library can take a bit of navigating before finding that perfect patch for your piece--especially if you don't know your sounds well.

5) LOGISTICS. Obviously cost and memory are logistical issues that need to be taken into account here. While I'm certainly not advising you how to spend your hard-earned dollars, I challenge you to approach each new purchase as a cost-benefit equation. Do you really need that Gamelan VST or will the one from your Yamaha Motif do the trick? You might be surprised at how much money you can save by cutting out non-essential purchases.

So there you have it.

Now I want to make clear that there are certainly times where buying in small bundles or packs makes absolute sense. But, in my opinion, these are usually smaller products like NI's "Evolve Mutations 1 & 2". I certainly wouldn't buy something like NI's "Kore" off the bat, but I would consider a cross-grade after I've gotten to know some of the sound sets through one-off purchases. For me, approaching VST/plugin purchases in this way allows me to stay organized, productive, and creative!
Dec 16

Update and Upgrade

Pcmx Published in self-promotionnew musicmyblogMusicIndependentDemoCompositionsAudioApple by Trevor Sparham | Comment (3)

Continually progressing is what I do.  Finally catching up with the rest of the world, today I cracked open the wallet and got the internet going at home..  That's right, up until now I was using it wherever I could find it!  

I also bought a new computer to use as a DAW which is good since I used an old Power Mac G4 for most of my internet browsing which was deathly slow, so now the prior DAW will become the new internet machine!

The new DAW is another Mac mini; I know, not the best choice with the HD speed being a factor but in my current price range for now.  Installed is Logic Pro 9 and EWQLSO Gold.  It's specs are 2.53 Ghz Core2Duo, 4 gb DDR3 ram, and 320 GB HD.  As of now, it is my most powerful system to date.  It seems to be handling most tasks ok at the moment; still the ideal would be to get a Mac tower of the pro variety sometime in the future.

Four to Five years ago, my primary do it all DAW/internet computer was a Pentium 2, if anyone remembers those.  I made music with that computer easily for five years ;) nowadays, we're sending dual core machines better than any PC I own now to the recyclers.

But on the topic of audio, I tossed a couple of works in progress that I am working on with the new mini.  I will have to return my attention to 'mastering' some tracks in the new year and speaking of the new year..

I do wish you all, everybody, a happy holiday and much prosperity for the new year to you and yours! 

Thank you,

Trevs 

Dec 15

New to the scene

Emagica Published in sound designself-promotionrecordingnew musicMusicGANGGameAudio by Mendel Bouman | Comment (0)

Well hello GANG scene.

 

I just became a member as I recently decided I want to  make games music for a living.

 So here I am, a n00b to the scene (both G.A.N.G. and the Games Music Industry). So far I made 3 tracks, please have a listen to them if you have the time. I would love feedback from some of you guys and gals out there. 

Other than that, I just wanted to say "hi". So, there :)

Take care,

 

Mendel 

Dec 12

Concert Harp VSTi Review

ktriton Published in vstireviewAudio by Kunal Majmudar | Comment (2)

So I've been using Concert Harp by ProjectSAM for a few months now. It's been an absolute blast to use--rich samples, close & ambient mic settings, multi-layered triggers, and keyswitches alone should warrant this purchase!

I've not yet been disappointed with any of ProjectSAM's products. I say this about few companies at all, but ProjectSAM has put out really innovative products in the past few years. It's one of the few companies that continues to put out VST's and VSTi's with no compromise in quality.

As a music composer, I find that the Concert Harp is useful both when blending with other, orchestral ensembles or in a standalone, solo harp piece.

Check out my video review on it:

 [video:http://www.youtube.com/watch?v=PN-gjm83jgU 640x385]

Nov 23

The New the Old and Some Songs!

Pcmx Published in Virtual Instrumentsunionself-promotionRemixnew musicmyblogMusicmass effectmarketingIndependentGANGGameFuturismFamicomDigital ReleasesDemoCompositionsChallengeAudioAppleAmbient by Trevor Sparham | Comment (2)

 

 

Hello to all who read this and thank you if you do.

 

 

 

 

But if you don't want to read, there is some music at the bottom :)

 

 

 

 

I suppose I am still fairly new here and not to be so mysterious, I thought I would share a bit.

 

It has been over 10 years now since I first composed a song using a computer; quite incredibly so using the DOS based program called "Impulse Tracker".  Prior to that I used looping software, but "IT" really allowed me to compose something from what seemed like scratch..

 

It was also ten years ago that I first used Fruity Loops 3 which ultimately gave me the bug!

 

It took me a couple of years to learn and teach myself all the new things that I wanted learn; starting with simple techno songs; now aiming for something that resembles soundtracks; often inspired by all the video game music made by the many G.A.N.G members here.

 

I began putting some of these 'songs' I made to use around five years ago or so.  That was when my music really began to take shape and a style was formed.  By 2006, I made my music public online and even got some stuff into a couple of games.

 

I worked with a lot of bands in the later part of the last decade recording and such and also began making a couple of video games of my own.  I didn't promote much and still have a lot of music that even now has not yet been heard.

 

This year, I made a challenge for myself.  I had to publicize more which ultimately helped me out.  Seeing as how I am so soundtrack driven; especially game soundtracks, I knew I had to do something a bit different and learned a lot through adapting what I already knew and combining it with online resources.

 

I made a realization while playing Mass Effect.  I was thinking that the soundtrack was amazing and really liked how it contained both electronic and classical instrumentation - I did a lot of electronic stuff, but wanted to do something orchestral so this union of genres seemed like something I wanted to pursue.  This also lead me here to G.A.N.G.

 

..So this year I stepped out of my comfort zone a bit, bought a Mac, and started using programs that I didn't know but it really didn't take long to learn how to use these programs such as Logic since it shares some similarities with FL Studio.

 

I made just over 100 mp3s this year to date in my free time.  Before going out and buying a bunch of expensive programs and stuff, since many of you know how much one can get into, I put my old stuff to work and gave it one good last run to see what sorts of things I could do.

 

One of the challenges I made for myself was to give myself a limit whilst attempting to produce some soundtrack-like material.  For those who know their computer hardware, the orchestral samples do tend to eat up quite a bit of resource.

 

Below are some songs that I made this year.  The first six were made entirely on a computer running Fruity Loops 3.56, Edirol Orchestral, and only 256 MB of ram on an over ten year old budget Duron chip clocked at 700 Mhz.  For the fun of it!  That was a challenge of patience ;)

 

The following six are more electronic on a Celeron computer with FL Studio 6.  Both sets of six tracks were made from start to finish in one week per set.  I have high standards for myself however these do not showcase anything in terms of high quality and were intended more for demoing purposes.  Some of them are a bit shrill sounding.

 

The last track Overpass was one of my early tracks using the new Mac Mini and Logic Pro Studio 9 with the default instruments. 

 

Feel free to listen to some of these 'sketches' skip through them, download them, whatever you would like.  The goal here was to play around with orchestral samples before buying higher quality and more updated stuff as well as combining the genres of orchestral and electronic; inspired by the ambient, spacey, and epic stuff as heard in Mass Effect:

 

Please enjoy and feel free to drop a comment!

 

Thanks again,

 

-Trevs.

 

1. Arrival http://dl.dropbox.com/u/13959236/ISO%20MP3%20128%20OCT%202010/01%20Arrival%20110%20Master.mp3

 

2. Impending http://dl.dropbox.com/u/13959236/ISO%20MP3%20128%20OCT%202010/02%20Impending%20118%20Master.mp3

 

3. Departure http://dl.dropbox.com/u/13959236/ISO%20MP3%20128%20OCT%202010/03%20Departure%2091%20Master.mp3

 

4. Aim http://dl.dropbox.com/u/13959236/ISO%20MP3%20128%20OCT%202010/04%20Aim%20111%20Master.mp3

 

5. Landing http://dl.dropbox.com/u/13959236/ISO%20MP3%20128%20OCT%202010/05%20Landing%2091%20Master.mp3

 

6. Append http://dl.dropbox.com/u/13959236/ISO%20MP3%20128%20OCT%202010/06%20Append%20104%20Master.mp3

 

7. Beat http://dl.dropbox.com/u/13959236/ISO%20MP3%20128%20OCT%202010/07%20Beat%2070%20Master.mp3

 

8. Collapsed http://dl.dropbox.com/u/13959236/ISO%20MP3%20128%20OCT%202010/08%20Collapsed%20118%20Master.mp3

 

9. Drone http://dl.dropbox.com/u/13959236/ISO%20MP3%20128%20OCT%202010/09%20Drone%20108%20Master.mp3

 

10. Endless http://dl.dropbox.com/u/13959236/ISO%20MP3%20128%20OCT%202010/10%20Endless%2082%20Master.mp3

 

11. The Case http://dl.dropbox.com/u/13959236/ISO%20MP3%20128%20OCT%202010/11%20The%20Case%2079%20Master.mp3

 

12. Scratch http://dl.dropbox.com/u/13959236/ISO%20MP3%20128%20OCT%202010/12%20Scratch%2095%20Master.mp3

 

13. Overpass http://dl.dropbox.com/u/13959236/ISO%20MP3%20128%20OCT%202010/13%20Overpass%2090%20Master.mp3


Apr 27

Toe jam has never been this much fun

HMAudio Published in TOJamIndependentGameAudio by Harry Mack | Comment (4)

From what I can see on the forums, Toronto has a fun group of GANG members. It also has, as you may have read in my last post, a burgeoning and active indie game development community.

Probably one of  the most spectacular testaments to the creativity of this community is the annual Toronto Independent Game Development Jam (fondly dubbed TOJam). For those of you in or near the GTA, it's a can't miss.

What is it? Basically it is a public game making event. Local game makers come out for a crazy 3-day, around-the-clock game making binge. Participants have from 3:00pm Friday to 11:00pm Sunday to complete a good, small game.

This year's event brought out 180 jammers, with 25 additional people working remotely. I was one of four audio designers that attended.

It was interesting to see how other local designers approached the trade. We were all very different in our focus. There was one focused only on SFX, a film musician, a techno/hip-hop composer, and I represented the single-stop, full-spectrum game audio design side of things.

 

 

Just to give you a taste of what an Audio Designer can expect there, over the three days my work included sounds/music for six different games:

1. Macabre Mystery Game

  • 45s of spooky and suspenseful intro music.
  • 90s of chilling ambient game-play music
  • 30s of excited revelation music as the mystery unwinds.
  • 60s of hilarious 80s sitcom music, muffled through the headphones of a serial killer - and once again in full clarity for the end credits.
  • 25 Gory and spooky sounds.

2. Scrolling Shooter Puzzle Game

  • 120s of high-energy racing rock music
  • 16 Sci-Fi explosive sounds.

3. Psychedelic Deterioration of Your Senses Game

or "The Particle of Infinite Wonder"

  • 120s of hippie trance music
  • 20s of intro tripping-out ambient soundscape

4. Redneck Missing Fish in a Barrel Game

  • 80s Banjo music, deliverance style
  • 90s Hillbilly ‘check out my gun' music

5. Hungry Hungry Cats, Nomnomnomnom

  • VO endless terrible cat noises

6. Film Noir Game

  • 40s Dark and stormy jazz music
  • 90s Suspenseful detective jazz music
  • 60s Ambient background jazz-fusion drums

 A total of ~15 minutes of music, 40+ SFX and a handful of voice recordings.

As you can see, not only is it a great exercise in speed-audio-design, but it's a chance to work in a wide variety of styles all in one weekend.

Apr 16

A look both ways before blogging into GANG territory

HMAudio Published in self-promotionMusicIndependentGDCGANGGameAudio by Harry Mack | Comment (1)

This is my first GANG blog, but I’ve been trying my hand at blogging elsewhere for a few years now. I’ll be short on my introduction, but if you’re interested in checking out the blogspace that I use to share news about my games and other career-related things, you can check it out here.

My name is Harry Mack and I love indie game culture. That is not to disparage the bigger, shinier, 3Der mission of the mainstream industry. However, I definitely belong where the hands-on passion, interesting games, and unique industry visionaries are.

I have been in the industry for about ten years, a fifty-fifty split between in-house and out-house (or freelance if that’s too lavatoryesque). I’ve been a pianist for twice that time, with a formal background in music and a little game design education for bonus marks. 

This year’s GDC brought me a fun blast from the past. I’d like to take a moment to use it to highlight some of the stepping stones that originally led me into the indie game world.

Those of you in attendance at the GDC this year may have caught a great little panel titled “What you Need to Know About Casual Games 2010 .” Speakers Nick Fortugno and Juan Gril did an excellent job rapidly reviewing some of the innovative and dominant trends in casual game space over the last year.

Just to clarify, from Nick and Juan’s perspective ‘casual’ game really means ‘super-awesome indie’ game. They shared a lot of insight and perspective into experimental design choices, and it was also a source for leads on some new games to try out.

I enjoyed it  so much, that I decided to do some looking back into their presentations at past GDCs. I got quite the surprise when I found out that examples chosen for two of four of the 2009 categories were games that I worked on. Corpse Craft was selected to highlight new themes and mechanics in multiplayer games. To show a trend in the evolution of arcade games they recognized Braid ’s innovation and brilliant level design. 

Even if it took place a year ago, it was nice to see these very creative games getting recognition. If you’re interested in checking  out the session transcript, it is still posted on Gamasutra. 

For me it was a chance to reflect on some of the ex cellent memories that began my serious love affair with indie games. I mean we flirted before, but those games were the moment where it became really serious. Now that I am completely immersed, I look constantly forward to being one of a sea of participants playing a role in creatively shaping the indie community, both locally and globally.

It would be great to hear from any other game audio designers out there with a similar focus.

Mar 29

Putting myself under the scope...

Brad Klenk Published in self-promotionMusicGDCGANGAudio by Brad Klenk | Comment (1)

 

Greetings all...

Having just joined G.A.N.G. and recently returned home from my first experience of GDC, I thought I'd best begin my Blog in an introductory fashion.

I'm a Composer/Audio Engineer based near Newcastle, Australia. 33 going on 34, and endeavoring to establish myself in the Games Audio Industry.  

For the past twenty years or so I have expressed my creativity in a non-professional manner, through live musical performance (guitars, drums and vocals) and composition. My compositional experience has entailed work for short films, dance productions and numerous bands and solo-projects.  

I have also completed studies in audio engineering, and have recorded, mixed, mastered and co-produced material for several other artists.

Until recently I managed a large retail environment, turning over tens of millions of dollars each year, with around 40 team members to nurture. As fast-paced and exciting as my position was, it did not satisfy my insatiable creative urges. Thus, my partner Melinda and I founded Microscopic Media as a platform to combine my creative talents with my business experience. Fortunately we may also call on Melinda's seven years experience in retail and operations management when I need to concentrate on getting creative. 

My first GDC in San Francisco was an amazing experience. Everyone I met from the audio community were very welcoming and approachable, which was a refreshing change from the music and film industries. No-one was 'too important' to have a conversation with me, or to exchange contact details. So thanks to those I met, and I look forward to meeting more of you through G.A.N.G.

What fills my time besides music you may ask?

Gaming of course! Although these days I do limit myself to PS3 (ID: Belegur) and iPhone in the interests of productivity.

I'm also obsessed with motorsport of all kinds. I have previously owned a racing kart and have also driven several other race cars. Apart from attending GDC, most of my other vacations have been planned around attending a motorsport event, however I did manage to see the NASCAR race at Vegas while I was in the USA :)

Photography, other visual art mediums, and travel are the other things that enrich my life on a regular basis.

If you want to know more about Microscopic Media or myself, please message me, check out http://www.microscopicmedia.com , or you can also find me on Facebook.

Thanks again for the warm welcome, and I hope to work with some of you on exciting projects in the future.

Cheers,

Brad. 

 

 

 

 

Mar 24

NEW TRACK ABOUT CTHULHU

Seizon Published in MusicAudioAmbient by Renato Zampieri | Comment (0)

Hello my friends!

 

I've just uploaded a new song called The Dark Movements pt.2. It's another concept about Cthulhu, you'll love it.

 

I need your feedbacks, so please download it here and let me know: http://www.metallized.it/download/tdm2.zip 

 

 

Mar 05

Sky Invader (in progress)

PhRey Published in MusicGameCompositionsAudio by Phil Rey | Comment (3)

Music for Sky Invader (french video game) under development

Work in progress (your opinion is welcome).

The playlist

 

 

G.A.N.G. Diamond / Gold Sponsors and Partners (Alphabetical)

 

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