

Published in
Virtual Instruments, SoundCloud, self-promotion, Music, Game, Compositions, Audio, about me by
Rob Scales
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Over Christmas I have been working on a new game from ImmersionFx Games; called Days of Sail - The Good Life set for release in Spring 2012.
I was quite excited to work on the game as this was my first opportunity to use my new sample libraries "Hollywood Strings and Storm Drum 2" this is a huge leap forward from the sample libraries I had been previously using. It has pointed out though that I really ought to update to a better Mac, as at some points I think I could see smoke coming out of the machine.
For the game I tried to capture an exotic and romantic atmosphere which you might expect from an adventure sailing game. This was new territory for me as I had not previously ever written music for this genre. The difficulties for me were trying not to make it too epic as I have a tendency to get a bit carried away, whilst also trying not to make the music too placid.
I’ve spent a lot of time recently working on film projects so it was great to work on a game again as there is so much more freedom working without time markers and specific cue points. I am looking forward to taking on more games.
I’ve got five of the tracks up on my website for you to listen to and any feedback is welcome.
Cheers
Rob
http://robscalesmusic.com/music.html
Published in
new music, Music, Game, Compositions by
Mendel Bouman
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Hey GANG,
How's life in Games Audio Land?
I recently acquired a nice set of new samples and revamped two old tracks: Opening and Crawl for your Life. Check them out, and if you want, let me know what you think?
Also, I uploaded Lost in the Nebula. A concept piece for a space game, full of stealth and suspense.
Cheers, and keep making music!
Mendel
Published in
vsti, recording, Music, Audio, article by
Kunal Majmudar
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Comment (3)
Published in
self-promotion, new music, myblog, Music, Independent, Demo, Compositions, Audio, Apple by
Trevor Sparham
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Comment (3)
Continually progressing is what I do. Finally catching up with the rest of the world, today I cracked open the wallet and got the internet going at home.. That's right, up until now I was using it wherever I could find it!
I also bought a new computer to use as a DAW which is good since I used an old Power Mac G4 for most of my internet browsing which was deathly slow, so now the prior DAW will become the new internet machine!
The new DAW is another Mac mini; I know, not the best choice with the HD speed being a factor but in my current price range for now. Installed is Logic Pro 9 and EWQLSO Gold. It's specs are 2.53 Ghz Core2Duo, 4 gb DDR3 ram, and 320 GB HD. As of now, it is my most powerful system to date. It seems to be handling most tasks ok at the moment; still the ideal would be to get a Mac tower of the pro variety sometime in the future.
Four to Five years ago, my primary do it all DAW/internet computer was a Pentium 2, if anyone remembers those. I made music with that computer easily for five years ;) nowadays, we're sending dual core machines better than any PC I own now to the recyclers.
But on the topic of audio, I tossed a couple of works in progress that I am working on with the new mini. I will have to return my attention to 'mastering' some tracks in the new year and speaking of the new year..
I do wish you all, everybody, a happy holiday and much prosperity for the new year to you and yours!
Thank you,
Trevs
Published in
sound design, self-promotion, recording, new music, Music, GANG, Game, Audio by
Mendel Bouman
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Well hello GANG scene.
I just became a member as I recently decided I want to make games music for a living.
So here I am, a n00b to the scene (both G.A.N.G. and the Games Music Industry). So far I made 3 tracks, please have a listen to them if you have the time. I would love feedback from some of you guys and gals out there.
Other than that, I just wanted to say "hi". So, there :)
Take care,
Mendel
Published in
Virtual Instruments, union, self-promotion, Remix, new music, myblog, Music, mass effect, marketing, Independent, GANG, Game, Futurism, Famicom, Digital Releases, Demo, Compositions, Challenge, Audio, Apple, Ambient by
Trevor Sparham
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Comment (2)
Hello to all who read this and thank you if you do.
But if you don't want to read, there is some music at the bottom :)
I suppose I am still fairly new here and not to be so mysterious, I thought I would share a bit.
It has been over 10 years now since I first composed a song using a computer; quite incredibly so using the DOS based program called "Impulse Tracker". Prior to that I used looping software, but "IT" really allowed me to compose something from what seemed like scratch..
It was also ten years ago that I first used Fruity Loops 3 which ultimately gave me the bug!
It took me a couple of years to learn and teach myself all the new things that I wanted learn; starting with simple techno songs; now aiming for something that resembles soundtracks; often inspired by all the video game music made by the many G.A.N.G members here.
I began putting some of these 'songs' I made to use around five years ago or so. That was when my music really began to take shape and a style was formed. By 2006, I made my music public online and even got some stuff into a couple of games.
I worked with a lot of bands in the later part of the last decade recording and such and also began making a couple of video games of my own. I didn't promote much and still have a lot of music that even now has not yet been heard.
This year, I made a challenge for myself. I had to publicize more which ultimately helped me out. Seeing as how I am so soundtrack driven; especially game soundtracks, I knew I had to do something a bit different and learned a lot through adapting what I already knew and combining it with online resources.
I made a realization while playing Mass Effect. I was thinking that the soundtrack was amazing and really liked how it contained both electronic and classical instrumentation - I did a lot of electronic stuff, but wanted to do something orchestral so this union of genres seemed like something I wanted to pursue. This also lead me here to G.A.N.G.
..So this year I stepped out of my comfort zone a bit, bought a Mac, and started using programs that I didn't know but it really didn't take long to learn how to use these programs such as Logic since it shares some similarities with FL Studio.
I made just over 100 mp3s this year to date in my free time. Before going out and buying a bunch of expensive programs and stuff, since many of you know how much one can get into, I put my old stuff to work and gave it one good last run to see what sorts of things I could do.
One of the challenges I made for myself was to give myself a limit whilst attempting to produce some soundtrack-like material. For those who know their computer hardware, the orchestral samples do tend to eat up quite a bit of resource.
Below are some songs that I made this year. The first six were made entirely on a computer running Fruity Loops 3.56, Edirol Orchestral, and only 256 MB of ram on an over ten year old budget Duron chip clocked at 700 Mhz. For the fun of it! That was a challenge of patience ;)
The following six are more electronic on a Celeron computer with FL Studio 6. Both sets of six tracks were made from start to finish in one week per set. I have high standards for myself however these do not showcase anything in terms of high quality and were intended more for demoing purposes. Some of them are a bit shrill sounding.
The last track Overpass was one of my early tracks using the new Mac Mini and Logic Pro Studio 9 with the default instruments.
Feel free to listen to some of these 'sketches' skip through them, download them, whatever you would like. The goal here was to play around with orchestral samples before buying higher quality and more updated stuff as well as combining the genres of orchestral and electronic; inspired by the ambient, spacey, and epic stuff as heard in Mass Effect:
Please enjoy and feel free to drop a comment!
Thanks again,
-Trevs.
1. Arrival http://dl.dropbox.com/u/13959236/ISO%20MP3%20128%20OCT%202010/01%20Arrival%20110%20Master.mp3
2. Impending http://dl.dropbox.com/u/13959236/ISO%20MP3%20128%20OCT%202010/02%20Impending%20118%20Master.mp3
3. Departure http://dl.dropbox.com/u/13959236/ISO%20MP3%20128%20OCT%202010/03%20Departure%2091%20Master.mp3
4. Aim http://dl.dropbox.com/u/13959236/ISO%20MP3%20128%20OCT%202010/04%20Aim%20111%20Master.mp3
5. Landing http://dl.dropbox.com/u/13959236/ISO%20MP3%20128%20OCT%202010/05%20Landing%2091%20Master.mp3
6. Append http://dl.dropbox.com/u/13959236/ISO%20MP3%20128%20OCT%202010/06%20Append%20104%20Master.mp3
7. Beat http://dl.dropbox.com/u/13959236/ISO%20MP3%20128%20OCT%202010/07%20Beat%2070%20Master.mp3
8. Collapsed http://dl.dropbox.com/u/13959236/ISO%20MP3%20128%20OCT%202010/08%20Collapsed%20118%20Master.mp3
9. Drone http://dl.dropbox.com/u/13959236/ISO%20MP3%20128%20OCT%202010/09%20Drone%20108%20Master.mp3
10. Endless http://dl.dropbox.com/u/13959236/ISO%20MP3%20128%20OCT%202010/10%20Endless%2082%20Master.mp3
11. The Case http://dl.dropbox.com/u/13959236/ISO%20MP3%20128%20OCT%202010/11%20The%20Case%2079%20Master.mp3
12. Scratch http://dl.dropbox.com/u/13959236/ISO%20MP3%20128%20OCT%202010/12%20Scratch%2095%20Master.mp3
13. Overpass http://dl.dropbox.com/u/13959236/ISO%20MP3%20128%20OCT%202010/13%20Overpass%2090%20Master.mp3
Published in
Music, Independent, Compositions by
Harry Mack
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Comment (5)
Y'know how TMBG had their regular dial-a-song phone thing, and more recently JoCo pulled off the song-a-week thingamajigger?
Well that is sort of what this is like, except it's not hilarious at all (well maybe a tiny bit sometimes), also it's not a publicity gimmick, also it doesn't have an '-a-' in the middle.
So, I guess it's completely different short of that it requires regular creativity and dedication. I've dubbed my endeavor "Just for Fun" and it mostly is, but it's also for exploring new composition styles.
Essentially, I've challenged myself to compose a new song every two weeks. The rules of engagement are as follows:
I have managed to keep at it since January 1st 2010, and I'm working on my 10th at the moment. It's been an awesome exercise for doing some informal personal development while relaxing and thinking a bit outside-the-box.
Is there anyone else out there with a little personal project outside their regular work day? If there is, I'd love to hear what you're working on.
If you want to see the silly stuff I've generated, you can take a listen here.
Published in
self-promotion, Music, Independent, GDC, GANG, Game, Audio by
Harry Mack
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Comment (1)
This is my first GANG blog, but I’ve been trying my hand at blogging elsewhere for a few years now. I’ll be short on my introduction, but if you’re interested in checking out the blogspace that I use to share news about my games and other career-related things, you can check it out here.
My name is Harry Mack and I love indie game culture. That is not to disparage the bigger, shinier, 3Der mission of the mainstream industry. However, I definitely belong where the hands-on passion, interesting games, and unique industry visionaries are.
I have been in the industry for about ten years, a fifty-fifty split between in-house and out-house (or freelance if that’s too lavatoryesque). I’ve been a pianist for twice that time, with a formal background in music and a little game design education for bonus marks.
This year’s GDC brought me a fun blast from the past. I’d like to take a moment to use it to highlight some of the stepping stones that originally led me into the indie game world.
Those of you in attendance at the GDC this year may have caught a great little panel titled “What you Need to Know About Casual Games 2010 .” Speakers Nick Fortugno and Juan Gril did an excellent job rapidly reviewing some of the innovative and dominant trends in casual game space over the last year.
Just to clarify, from Nick and Juan’s perspective ‘casual’ game really means ‘super-awesome indie’ game. They shared a lot of insight and perspective into experimental design choices, and it was also a source for leads on some new games to try out.
I enjoyed it
so much, that I decided to do some looking back into their presentations at past GDCs. I got quite the surprise when I found out that examples chosen for two of four of the 2009 categories were games that I worked on. Corpse Craft was selected to highlight new themes and mechanics in multiplayer games. To show a trend in the evolution of arcade games they recognized Braid ’s innovation and brilliant level design.
Even if it took place a year ago, it was nice to see these very creative games getting recognition. If you’re interested in checking out the session transcript, it is still posted on Gamasutra.
For me it was a chance to reflect on some of the ex
cellent memories that began my serious love affair with indie games. I mean we flirted before, but those games were the moment where it became really serious. Now that I am completely immersed, I look constantly forward to being one of a sea of participants playing a role in creatively shaping the indie community, both locally and globally.
It would be great to hear from any other game audio designers out there with a similar focus.
Published in
self-promotion, Music, GDC, GANG, Audio by
Brad Klenk
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Comment (1)
Greetings all...
Having just joined G.A.N.G. and recently returned home from my first experience of GDC, I thought I'd best begin my Blog in an introductory fashion.
I'm a Composer/Audio Engineer based near Newcastle, Australia. 33 going on 34, and endeavoring to establish myself in the Games Audio Industry.
For the past twenty years or so I have expressed my creativity in a non-professional manner, through live musical performance (guitars, drums and vocals) and composition. My compositional experience has entailed work for short films, dance productions and numerous bands and solo-projects.
I have also completed studies in audio engineering, and have recorded, mixed, mastered and co-produced material for several other artists.
Until recently I managed a large retail environment, turning over tens of millions of dollars each year, with around 40 team members to nurture. As fast-paced and exciting as my position was, it did not satisfy my insatiable creative urges. Thus, my partner Melinda and I founded Microscopic Media as a platform to combine my creative talents with my business experience. Fortunately we may also call on Melinda's seven years experience in retail and operations management when I need to concentrate on getting creative.
My first GDC in San Francisco was an amazing experience. Everyone I met from the audio community were very welcoming and approachable, which was a refreshing change from the music and film industries. No-one was 'too important' to have a conversation with me, or to exchange contact details. So thanks to those I met, and I look forward to meeting more of you through G.A.N.G.
What fills my time besides music you may ask?
Gaming of course! Although these days I do limit myself to PS3 (ID: Belegur) and iPhone in the interests of productivity.
I'm also obsessed with motorsport of all kinds. I have previously owned a racing kart and have also driven several other race cars. Apart from attending GDC, most of my other vacations have been planned around attending a motorsport event, however I did manage to see the NASCAR race at Vegas while I was in the USA :)
Photography, other visual art mediums, and travel are the other things that enrich my life on a regular basis.
If you want to know more about Microscopic Media or myself, please message me, check out http://www.microscopicmedia.com , or you can also find me on Facebook.
Thanks again for the warm welcome, and I hope to work with some of you on exciting projects in the future.
Cheers,
Brad.
Published in
Music, Audio, Ambient by
Renato Zampieri
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Comment (0)
Hello my friends!
I've just uploaded a new song called The Dark Movements pt.2. It's another concept about Cthulhu, you'll love it.
I need your feedbacks, so please download it here and let me know: http://www.metallized.it/download/tdm2.zip