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		<title>Blog Entries tagged 'crackdown 2'</title>
		<description>Blog Entries tagged 'crackdown 2'</description>
		<link>http://www.audiogang.org</link>
		<lastBuildDate>Sat, 18 May 2013 09:09:54 +0100</lastBuildDate>
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			<title>&quot;Crackdown 2&quot; - Interview with Audio Director Kristofor Mellroth</title>
			<link>http://www.audiogang.org/index.php?option=com_myblog&amp;show=-quot-Crackdown-2-quot---Interview-with-Audio-Director-Kristofor-Mellroth.html&amp;Itemid=47</link>
			<description>&lt;p style=&quot;text-align: center&quot;&gt;&amp;nbsp;&lt;img src=&quot;images/1404//Crackdown2.jpeg&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/p&gt; &lt;p&gt;Here is another interview, published today on Designing Sound. This time is with Kirstofor Mellroth talking about his work on Crackdown 2.&lt;/p&gt;&lt;p&gt;In terms of sound, what were the most challenging changes in the sequel? What did you want to improve or change?  &lt;/p&gt;&lt;p&gt;By far the most difficult thing about doing a Crackdown game is the fact that the entire game is co-op, non-linear, and open world [...]</description>
			<author>misazam</author>
			<pubDate>Wed, 11 Aug 2010 01:00:00 +0100</pubDate>
		<category>wwise</category>
 <category>sound design</category>
 <category>Interview</category>
 <category>crackdown 2</category>
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