6th Annual G.A.N.G. Awards Finalists

GAME AUDIO NETWORK GUILD (G.A.N.G.) ANNOUNCES FINALISTS FOR 6TH ANNUAL G.A.N.G. AWARDS

Awards Ceremony to Take Place Thursday, February 21st, 2008 During Game Developers Conference in San Francisco

20 Year Industry Veteran Brian Schmidt to Receive Lifetime Achievement Award

LOS ANGELES, CA (Feb. 6th, 2008) – The Game Audio Network Guild (G.A.N.G.), the non-profit organization dedicated to the advancement and recognition of game audio, announced the finalists for the 6th Annual G.A.N.G. Awards to honor outstanding creative, technical and artistic audio achievement in the world of interactive entertainment.

Voted and judged upon by the game audio industry and members of G.A.N.G., this year’s finalists represent an array of the best audio in games from 2007. Over 1,200 people representing over 30 countries have signed up as members of G.A.N.G. since its inception in 2002.

"It took the 50 person G.A.N.G. Advisory Board over a month to decide the final nominees," said Tommy Tallarico, G.A.N.G. Founder, CEO and Chairman. "With over 350 entries received this year, just being a final nominee is something to be very proud of. When you see and hear the amazing quality of the titles nominated I think you get a very good sense of where the game audio industry is headed."

Winners will be announced at the 6th Annual G.A.N.G. Awards ceremony being held on Thursday, February 21st, 2008 in San Francisco, CA during the Game Developers Conference. The show will take place in the North Hall of the Moscone Center (Room 134) and will include live video game music performances throughout the evening.

Finalists for the 6th Annual G.A.N.G. Awards are listed below by category.

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G.A.N.G. Demo Derby

Greetings all!

Our GDC Demo Derbies are fast approaching, and its time to prepare your very best work! This is your chance to have your music, sound design, vo, or other sonic insanity critiqued by some of the sharpest ears and minds in the business. If you are planning on attending GDC this year, these panels are not to be missed, and a reason to be at GDC!

Here are the Details:

GANG Sound Design Demo Derby

Paul Lipson (President, The Game Audio Network Guild), Tim Larkin (Audio Director, Cyan Worlds), Gene Semel, i.e.s.d (Senior Manager, Sound Group, SCEA), Russell Brower, i.e.s.d (Director of Audio and Video, Blizzard Entertainment), Scott Gershin, i.e.s.d (Creative Director, Soundelux Design Music Group)

Date/Time: Thursday (February 21, 2008) 4:00pm – 6:00pm

Location (room): Room 2024, West Hall

GANG Music Demo Derby

Paul Lipson (President, The Game Audio Network Guild), Chuck Doud (Music Director, SCEA), Bob Rice (Founder and CEO, Four Bars Intertainment), Chance Thomas (Studio Audio Director, Electronic Arts, HUGEsound), Jason Hayes (Audio Director / Composer, NCsoft Orange County)

Date/Time: Friday (February 22, 2008) 2:30pm – 4:30pm

Location (room): Room 2024, West Hall

In preparation for this years Music and Sond Design derbies, please consider the following submission guidelines:

– You must be a G.A.N.G. member in order to participate (duh)

– Your name must be clearly printed on your CD/DVD and jewel case.

– Your work must be sixty (60) seconds or less. Don’t risk embarrassment by ignoring this requirement…(recorded cross-fades are fine; don’t stress!)

– Please have your work cued up to track one (1) of your CD/DVD. Due to the amount of submissions, we won’t have time to find track 6, 1:35-2:29, etc…

– You must have a GDC pass in order to participate in the Derby (not an expo-only pass…sorry!).

Submissions are first-come, first-served via a signup list placed outside the room starting at 9:00 am. We regret that the number of submissions might preclude you from being heard, so be prompt and sign up early! Contact Sean Beeson [email protected] if you have any further questions!

I look forward to seeing all of you at GDC! Also, do not forget the GANG Awards on Thursday night, followed by VGL on Friday!

Cheers,

Paul

Paul Lipson bm, mm

President

Game Audio Network Guild

www.audiogang.org

<[email protected]>

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GDC 2008 G.A.N.G. Meet and Greet

Greetings all G.A.N.G. members,

You are cordially invited to the G.A.N.G. Meet and Greet being held during the 2008 Game Developer’s Conference in San Francisco. Regardless if you are attending the conference or not, if you are in the area you are welcome and encouraged to attend the festivities. Meet new friends, enjoy food and drink with the old, and win some cool door prizes in the G.A.N.G. Raffle!

What: GDC 2008: G.A.N.G. Meet and Greet

When: Tuesday, February 19th, 2008 – 6:30 p.m. – 8:30 p.m.

Where: The Chieftain Irish Pub: Just a quick walk southeast from the Moscone North Conference Center, on Howard St. and 5th.

– A menu of The Chieftain’s items with prices can be found on their website. (Food and beverage not provided by G.A.N.G.)

Who: Bring yourself. Bring a friend, a spouse, or someone interested in joining G.A.N.G.

For the restaurant’s website, please click HERE.

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G.A.N.G. | I.E.S.D. Bay Area Networking Event

Greetings G.A.N.G. Members,

Come join us on Thursday, February 7th, 2008 at the wonderful Dolby Theatre for the G.A.N.G. | I.E.S.D.’s first Bay Area Sound Development centric networking events. Bring yourself, bring your colleagues, and don’t forget your audio programmers! The event is open to everyone. Snacks and soft drinks will be available. Post-meeting drink opportunities abound in the neighborhood near Dolby!

Details are as follows:

Date: Thursday, February 7th, 2008

Time: 7:30 p.m. – 10:30 p.m.

Place: Dolby Labs San Francisco – (http://www.dolby.com/about/contact_us/directions_sf.html)

100 Potrero Avenue

San Francisco, CA 94103

Session: Paul Gorman, Audio Director at EA Redwood Shores, plus additional sound team members, will share experiences gained, and describe some sound implementation processes developed, while working on the mulit-platform game The Simpsons.

Bonuses: Local Pro-Audio Dealer Cutting Edge Audio Group has donated some mystery items for inclusion in the raffle.

Sponsors: We would like to acknowledge Dolby Labs as a Gold Level G.A.N.G. Sponsor, I.E.S.D. supporter and gracious host for the evening.

G.A.N.G.| I.E.S.D. Website: http://www.gang-iesd.org.

G.A.N.G. Website: https://www.audiogang.org.

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Dorian Recordings ‘Award of Excellence’

Dorian Recordings, http://www.dorian.com, a subsidiary of Sono Luminus http://www.sonoluminus.com/,
was given an ‘Award of Excellence’ at the 31st International Audio
Engineering Society Conference, in London, England using discWelder
CHROME II and SurCode MLP.

"The
purpose of the competition was to exhibit and review the finest high
resolution audio in the world. Our preferred format is DVD-A so we
wanted to make sure we entered our best music at the best quality
possible. We used the SurCode™ MLP program to pack the Linear PCM audio
into a MLP format", said Brandie Lane, Audio Engineer for Dorian.

"It
was as easy as assigning the files to the channels and pressing the
Encode button. No worries about weird settings or whether the encoder
was going to freeze."

"I had no
previous experience encoding and authoring DVDs. Both programs
(discWelder CHROME II and SurCode MLP) were so easy to use that I was
able to burn my authored DVD in a matter of minutes and I was able to
trust that all of my audio was going to be in the right channels and
sound exactly the way it would in my ProTools session."

Brandie
went on to say that, "Dorian only uses the best equipment and keeps the
highest of standards. We wanted to use authoring software that was easy
to operate and guaranteed a high fidelity authored disc without any
degradation of quality. There are many other programs that offer
authoring services, but we knew that discWelder Chrome would give us
the most accurate and best sound possible from a DVD-A."

"Dorian
is also committed to ‘education of the consumer’ and continued research
and delivery of the highest-resolution recordings. By working with
artists and teaching the public about better recording techniques and
playback systems, Dorian strives to raise the standards of recorded
music. To fully embrace these standards, we choose Minnetonka products."

discWelder
CHROME II and SurCode MLP are available through MASI’s international
network of pro audio resellers and our webstore:
https://secure.minnetonkasoftware.com/store.

For more visit www.minnetonkaaudio.com.

 

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