Interview with The Bourne Conspiracy Composer Paul Oakenfold
“[EA’s] GoldenEye: Rogue Agent was a great experience for me because I am a big fan of James Bond, and I had previously worked on Die Another Day. Since [The Bourne Conspiracy] game I have been offered a bunch of others, but I have declined. I really like to work on games and films that inspire me.”
In The Studio with Unreal Tournament 3 Composer Rom Di Prisco
“I would like to hear more experimentation, and more freedom in genres and styles; fewer soundtracks trying to sound like a Hollywood blockbuster movie, which sends me right for the mute button…the industry as a whole needs to have more confidence in letting game composers explore something a little different than just trying to mimic the latest film soundtracks.”
“Creating the Score for an Epic” by Age Of Conan Composer Knut Avenstroup Haugen
“Composing the score for a game of such epic proportions as Age Of Conan – Hyborian Adventures is an adventure in itself. So, confronted with this daunting task, I couldn’t help but feel a bit overwhelmed at first. More than three years in the making, the score for the finished game totals to about 3 ½ hours of music.”
In The Studio with Composer Tim Wynn
“The Punisher was great since it was my first big time game and it spanned so many styles. Warhawk was great because there was so much cool music to write and Chris Lennertz and I were lucky enough to get recognized for the score. The Simpson’s Game was incredible since it was the first time I was able to record an orchestra up at Skywalker Ranch. Not to mention Tiberium, Red Alert 3, and Red Faction Guerilla which are on going…”