G.A.N.G. Newsletter 5/12/2026
G.A.N.G.’s Discord Launching Soon! We are hosting our very own Discord server where people within the game audio community will have a digital space to make connections, network, post their own announcements, and find outside resources from fellow peers. The online platform also has the ability to notify the user about upcoming events, awards, scholarships, newsletters, and more. Stay tuned to our socials! Game Audio Institute (GAI) Open House Ready to break into game audio? Join the GAI Forum! The quarterly open house is where you can meet the team, see curriculum in action, and get your questions answered in real time.
G.A.N.G. Newsletter 4/29/2026
G.A.N.G. Awards Survey! A HUGE Thank You to everyone who’s been part of our journey. Your survey responses will help us produce an unforgettable show next year celebrating our 25th anniversary. It’s been an honor celebrating excellence in game audio at our award shows and continuing this tradition together. Missed the survey? There’s still time—check it out here: https://www.surveymonkey.com/r/GANGAwardsSurvey2026 GameSoundCon Submissions Are Now Open! Speaker Submissions are open for GameSoundCon 2026, which will be held October 20-21, 2026 in Burbank, CA. Submissions may be made for any topic in game audio including Game Music, Sound Design, Dialogue/VO and performance, Business/Career, Education, Research,
24th G.A.N.G. Awards Winners – Full List
As reported in Variety, “Death Stranding 2: On the Beach” and “Clair Obscur: Expedition 33” lead the 2026 Game Audio Network Guild (G.A.N.G.) Awards with eight and seven wins, respectively. Dedicated to celebrating achievements across the full spectrum of interactive audio, the 24th annual awards were presented during the GDC Festival of Gaming at the Moscone Center in San Francisco on Wednesday. “This past year showcased some of the most ambitious and imaginative audio work our industry has produced,” said G.A.N.G. President Brian Schmidt in a statement. “The composers, sound designers, dialogue teams and technologists behind these projects continue to expand the possibilities
G.A.N.G. Newsletter 2/2/26
GRAMMY Spotlight: Celebrating Game Music on Music’s Biggest Stage The GRAMMY Awards were held this Sunday, February 1 and game music once again took center stage. This year’s nominees included Pinar Toprak, Gordy Haab, Austin Wintory, Wilbert Roget, II, and Cody Matthew Johnson—an extraordinary group of composers whose work continues to elevate game audio on a global stage. A HUGE congratulations to GRAMMY Winner Austin Wintory! Austin’s win is a powerful recognition of the artistry, emotional impact, and creative ambition that define modern game music. We’re especially proud to celebrate Austin as a member of the G.A.N.G. Advisory Board, and grateful for
Nominees Announced for the 24th Annual Game Audio Network Guild Awards!
The Game Audio Network Guild (G.A.N.G.) has officially revealed the nominees for the 24th Annual G.A.N.G. Awards, honoring excellence in game audio across music, sound design, dialogue, and more! This year’s nominees reflect the continued innovation and high creative standards within the interactive audio community. The 2026 nominees include titles, from large-scale productions such as Indiana Jones and the Great Circle and Call of Duty: Black Ops 6 to critically acclaimed experiences like Clair Obscur: Expedition 33, showcasing the diversity of approaches and voices shaping modern game audio. The G.A.N.G. Awards celebrate the artists, engineers, and creative teams whose work elevates player
21 great new audio jobs at Adobe, Dolby, Media Molecule, NBCUniversal, ELK Studios, Rumble Studios, AudioUK, Bluberi, StoryToys, Playrix, Genies, Haven Interactive, Pima Community College, Rebel Wolves, APM, City of Austin, Deluxe, Sledgehammer, Studio KRAFTON, tentwentytwo projects, and Ubisoft Montpellier
Job Subscription Get exciting new audio job opportunities delivered straight to your inbox Email Address If you are human, leave this field blank. We came across interesting new jobs at ELK Studios, Bluberi, StoryToys, and Playrix: ELK Studios is hiring a Sound Designer to create the sound experiences in their games and marketing material, working closely with graphic artists, animators, developers, and more (Sweden) Bluberi is looking for an Audio Designer III to lead the creative audio vision for gaming projects, collaborating with game designers, artists, and programmers to deliver immersive sound effects and music (NV, US) StoryToys is seeking a Sound
20 great new audio jobs at OURA, Battlefield Studios, NBCUniversal, Blizzard, Wavryn Audio, Arup, Bose, Deluxe, Evolution, iHeartMedia, Level Infinite, RD Content, Amplify Labs, Apple, Arup, CodeOrion, Internationale Filmschule Köln, SXSW London, and Ubisoft Montreal
Job Subscription Get exciting new audio job opportunities delivered straight to your inbox Email Address If you are human, leave this field blank. We came across interesting new jobs at Battlefield Studios, Blizzard, Wavryn Audio, and Arup: Motive / Battlefield Studios is hiring an Audio Artist to contribute to Battlefield’s overall sound quality, aesthetics and vision, designing ambience quads, spots, destruction sounds, and more (Canada) Blizzard is looking for an Audio Design Intern to participate in a 12-week internship starting in late-May or mid-June (CA, US) Wavryn Audio is seeking an Executive Assistant to support the studio in its day-to-day operations and long-term
20 great new audio jobs at SpaceX, Nintendo, Apple, Naughty Dog, Tigerroll Studios, SiriusXM, Loric Games, NCSOUND, Sift Creative, SNAPlab, Keywords Studios, The Coalition, Yousician, Arturia, Audio Always, MeSo Lab, and KTH Royal Institute of Technology
Job Subscription Get exciting new audio job opportunities delivered straight to your inbox Email Address If you are human, leave this field blank. We came across interesting new jobs at Nintendo, SpaceX, Apple, and Tigerroll Studios: Nintendo is hiring an Intern – Software Engineer, Audio with strong C++ and Python skills, knowledge of DSP and CPU/DSP architecture, solid statistical abilities, and exposure to AI or neural networks (WA, US) SpaceX is looking for a Sound Mixer/Sound Designer II to enhance the audio quality of their video content to immerse audiences in the exciting development of the world’s most advanced rockets and spacecraft
21 great new audio jobs at Roblox, Boom Post, Insomniac Games, Blizzard, The Audio Programmer, Ocellus Studio, NDTV, Odd-Meter, Owlcat Games, Sesame, Soundcloud, WSA, Ambassadors, 8Bit, Edinburgh Napier University, Google, Little Dot Studios, MERL, Meta, and Microsoft
Job Subscription Get exciting new audio job opportunities delivered straight to your inbox Email Address If you are human, leave this field blank. We came across interesting new jobs at Insomniac Games, The Audio Programmer, Blizzard, and Ocellus Studio: Insomniac Games is hiring a Dialogue Intern – Undergraduate to assist with the preparation, scheduling, and tracking of VO recording sessions, as well as editing, organizing, and implementing dialogue assets (CA, US) The Audio Programmer is looking for a GUI Developer – Audio who is an expert in JUCE and has a track record and portfolio of beautiful audio GUIs (Remote) Blizzard is
20 great new audio jobs at Walt Disney Imagineering, Warner Bros. Discovery, Frontier, UFC GYM, Bang & Olufsen, Boom Post, Google DeepMind, Altitude Games, Pigs Will Fly, Pulse Middle East, Slate + Ash, Sleepiest, Sonatune, SoundPath, Technical University of Denmark, Forever Audio, Konami Gaming, KU Leuven, Meta, and POSTRED
Job Subscription Get exciting new audio job opportunities delivered straight to your inbox Email Address If you are human, leave this field blank. We came across interesting new jobs at Altitude Games, Frontier, Pigs Will Fly, and UFC GYM: Altitude Games is hiring an Audio Designer for designing and implementing the full audio experience of their games – from punchy sound effects to evocative music and seamless voice integration (Philippines) Frontier is looking for a Graduate Audio Designer to join their Audio Tech team and contribute to the technical solutions that realise the audio design in their games (England) Pigs Will Fly
20 great new audio jobs at Beast Industries, Rockstar North, Rovio, Sound Particles, Meta, Respawn, Ubisoft, Microsoft, Raven Software, CD Projekt Red, Cundall, EA Create, HB Studios, KWS Tokyo, That’s No Moon, Auroch Digital, AutoTune, Grit Games, Jagex, and The Coalition
Job Subscription Get exciting new audio job opportunities delivered straight to your inbox Email Address If you are human, leave this field blank. We came across interesting new jobs at Respawn, Ubisoft, Microsoft, and Raven Software: Respawn is hiring a Sound Design Intern to join their world-class internship experience for the Summer 2026 term (CA, US) Ubisoft is looking for an Audio Design Intern for January to May 2026 to work on a project based on a given theme and be mentored by volunteer Ubisoft developers (Multiple Locations) Microsoft is seeking a Research Intern: Audio and Acoustics with demonstrable experience in researching,
20 great new audio jobs at Volvo, Microsoft, Rebel Wolves, Forever Audio, Enhance, Digital Daredevils, L-Acoustics, Level Infinite, HiTech AV Systems, Munster Technological University, My Sheet Music Transcriptions, Radical Forge, That’s No Moon, Absurd Ventures, Afil Games, Climax Studios, CNRS, EA Tiburon, Friendly Fire Licensing, and Gearbox
Job Subscription Get exciting new audio job opportunities delivered straight to your inbox Email Address If you are human, leave this field blank. We came across interesting new jobs at Enhance, Digital Daredevils, L-Acoustics, and Level Infinite: Enhance is hiring a Lead Audio Designer with experience creating the total audio soundscape for new studio projects (Japan) Digital Daredevils is looking for a Sound Designer who is proficient in creating, editing, and mixing sound effects, designing atmospheric ambient sounds, and processing and implementing voice-overs (Poland) L-Acoustics is seeking an Immersive Audio Research Engineer to research and develop cutting-edge audio algorithms for the L-ISA
